MaxstARSDK
com.maxst.ar.Matrix Member List

This is the complete list of members for com.maxst.ar.Matrix, including all inherited members.

frustumM(float[] m, int offset, float left, float right, float bottom, float top, float near, float far)com.maxst.ar.Matrixstatic
invertM(float[] mInv, int mInvOffset, float[] m, int mOffset)com.maxst.ar.Matrixstatic
length(float x, float y, float z)com.maxst.ar.Matrixstatic
multiplyMM(float[] output, int outputOffset, float[] lhs, int lhsOffset, float[] rhs, int rhsOffset)com.maxst.ar.Matrixstatic
multiplyMM(float[] output, float[] lhs, float[] rhs)com.maxst.ar.Matrixstatic
multiplyMV(float[] output, int outputOffset, float[] lhs, int lhsOffset, float[] rhs, int rhsOffset)com.maxst.ar.Matrixstatic
multiplyMV(float[] outputV, float[] inputM, float[] inputV)com.maxst.ar.Matrixstatic
multiplyMV3(float[] outputV, float[] inputM, float[] inputV, float w)com.maxst.ar.Matrixstatic
orthoM(float[] m, int mOffset, float left, float right, float bottom, float top, float near, float far)com.maxst.ar.Matrixstatic
perspectiveM(float[] m, int offset, float fovy, float aspect, float zNear, float zFar)com.maxst.ar.Matrixstatic
rotateM(float[] rm, int rmOffset, float[] m, int mOffset, float a, float x, float y, float z)com.maxst.ar.Matrixstatic
rotateM(float[] m, int mOffset, float a, float x, float y, float z)com.maxst.ar.Matrixstatic
scaleM(float[] sm, int smOffset, float[] m, int mOffset, float x, float y, float z)com.maxst.ar.Matrixstatic
scaleM(float[] m, int mOffset, float x, float y, float z)com.maxst.ar.Matrixstatic
setIdentityM(float[] sm, int smOffset)com.maxst.ar.Matrixstatic
setLookAtM(float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ)com.maxst.ar.Matrixstatic
setRotateEulerM(float[] rm, int rmOffset, float x, float y, float z)com.maxst.ar.Matrixstatic
setRotateM(float[] rm, int rmOffset, float a, float x, float y, float z)com.maxst.ar.Matrixstatic
translateM(float[] tm, int tmOffset, float[] m, int mOffset, float x, float y, float z)com.maxst.ar.Matrixstatic
translateM(float[] m, int mOffset, float x, float y, float z)com.maxst.ar.Matrixstatic
transposeM(float[] mTrans, int mTransOffset, float[] m, int mOffset)com.maxst.ar.Matrixstatic