add(Vector4f vector) | com.maxst.ar.Vector4f | |
add(Vector3f vector, float w) | com.maxst.ar.Vector4f | |
addQuat(Quaternion input) | com.maxst.ar.Quaternion | |
addQuat(Quaternion input, Quaternion output) | com.maxst.ar.Quaternion | |
array() | com.maxst.ar.Vector4f | |
compareTo(Vector4f rhs) | com.maxst.ar.Vector4f | |
copyFromV3f(Vector3f input, float w) | com.maxst.ar.Vector4f | |
copyFromVec3(Vector3f vec, float w) | com.maxst.ar.Quaternion | |
copyVec4(Vector4f vec) | com.maxst.ar.Vector4f | |
dotProduct(Vector4f input) | com.maxst.ar.Vector4f | |
getMatrix4x4() | com.maxst.ar.Quaternion | |
getW() | com.maxst.ar.Vector4f | |
getX() | com.maxst.ar.Vector4f | |
getY() | com.maxst.ar.Vector4f | |
getZ() | com.maxst.ar.Vector4f | |
lerp(Vector4f input, Vector4f output, float t) | com.maxst.ar.Vector4f | |
loadIdentityQuat() | com.maxst.ar.Quaternion | |
multiplyByQuat(Quaternion input, Quaternion output) | com.maxst.ar.Quaternion | |
multiplyByQuat(Quaternion input) | com.maxst.ar.Quaternion | |
multiplyByScalar(float scalar) | com.maxst.ar.Quaternion | |
normalise() | com.maxst.ar.Quaternion | |
normalize() | com.maxst.ar.Quaternion | |
points | com.maxst.ar.Vector4f | protected |
Quaternion() | com.maxst.ar.Quaternion | |
set(Quaternion quat) | com.maxst.ar.Quaternion | |
setAxisAngle(Vector3f vec, float rot) | com.maxst.ar.Quaternion | |
setAxisAngleRad(Vector3f vec, double rot) | com.maxst.ar.Quaternion | |
setColumnMajor(float[] matrix) | com.maxst.ar.Quaternion | |
setEulerAngle(float azimuth, float pitch, float roll) | com.maxst.ar.Quaternion | |
setRowMajor(float[] matrix) | com.maxst.ar.Quaternion | |
setW(float w) | com.maxst.ar.Vector4f | |
setX(float x) | com.maxst.ar.Vector4f | |
setXYZW(float x, float y, float z, float w) | com.maxst.ar.Vector4f | |
setY(float y) | com.maxst.ar.Vector4f | |
setZ(float z) | com.maxst.ar.Vector4f | |
slerp(Quaternion input, Quaternion output, float t) | com.maxst.ar.Quaternion | |
subdivide(Vector4f vector) | com.maxst.ar.Vector4f | |
subQuat(Quaternion input) | com.maxst.ar.Quaternion | |
subQuat(Quaternion input, Quaternion output) | com.maxst.ar.Quaternion | |
subtract(Vector4f vector) | com.maxst.ar.Vector4f | |
subtract(Vector4f vector, Vector4f output) | com.maxst.ar.Vector4f | |
toAxisAngle(Vector4f output) | com.maxst.ar.Quaternion | |
toEulerAngles() | com.maxst.ar.Quaternion | |
toString() | com.maxst.ar.Quaternion | |
Vector4f(float x, float y, float z, float w) | com.maxst.ar.Vector4f | |
Vector4f() | com.maxst.ar.Vector4f | |
Vector4f(Vector3f vector3f, float w) | com.maxst.ar.Vector4f | |
w() | com.maxst.ar.Vector4f | |
w(float w) | com.maxst.ar.Vector4f | |
x() | com.maxst.ar.Vector4f | |
x(float x) | com.maxst.ar.Vector4f | |
y() | com.maxst.ar.Vector4f | |
y(float y) | com.maxst.ar.Vector4f | |
z() | com.maxst.ar.Vector4f | |
z(float z) | com.maxst.ar.Vector4f | |