MaxstARSDK
com.maxst.ar.Quaternion Member List

This is the complete list of members for com.maxst.ar.Quaternion, including all inherited members.

add(Vector4f vector)com.maxst.ar.Vector4f
add(Vector3f vector, float w)com.maxst.ar.Vector4f
addQuat(Quaternion input)com.maxst.ar.Quaternion
addQuat(Quaternion input, Quaternion output)com.maxst.ar.Quaternion
array()com.maxst.ar.Vector4f
compareTo(Vector4f rhs)com.maxst.ar.Vector4f
copyFromV3f(Vector3f input, float w)com.maxst.ar.Vector4f
copyFromVec3(Vector3f vec, float w)com.maxst.ar.Quaternion
copyVec4(Vector4f vec)com.maxst.ar.Vector4f
dotProduct(Vector4f input)com.maxst.ar.Vector4f
getMatrix4x4()com.maxst.ar.Quaternion
getW()com.maxst.ar.Vector4f
getX()com.maxst.ar.Vector4f
getY()com.maxst.ar.Vector4f
getZ()com.maxst.ar.Vector4f
lerp(Vector4f input, Vector4f output, float t)com.maxst.ar.Vector4f
loadIdentityQuat()com.maxst.ar.Quaternion
multiplyByQuat(Quaternion input, Quaternion output)com.maxst.ar.Quaternion
multiplyByQuat(Quaternion input)com.maxst.ar.Quaternion
multiplyByScalar(float scalar)com.maxst.ar.Quaternion
normalise()com.maxst.ar.Quaternion
normalize()com.maxst.ar.Quaternion
pointscom.maxst.ar.Vector4fprotected
Quaternion()com.maxst.ar.Quaternion
set(Quaternion quat)com.maxst.ar.Quaternion
setAxisAngle(Vector3f vec, float rot)com.maxst.ar.Quaternion
setAxisAngleRad(Vector3f vec, double rot)com.maxst.ar.Quaternion
setColumnMajor(float[] matrix)com.maxst.ar.Quaternion
setEulerAngle(float azimuth, float pitch, float roll)com.maxst.ar.Quaternion
setRowMajor(float[] matrix)com.maxst.ar.Quaternion
setW(float w)com.maxst.ar.Vector4f
setX(float x)com.maxst.ar.Vector4f
setXYZW(float x, float y, float z, float w)com.maxst.ar.Vector4f
setY(float y)com.maxst.ar.Vector4f
setZ(float z)com.maxst.ar.Vector4f
slerp(Quaternion input, Quaternion output, float t)com.maxst.ar.Quaternion
subdivide(Vector4f vector)com.maxst.ar.Vector4f
subQuat(Quaternion input)com.maxst.ar.Quaternion
subQuat(Quaternion input, Quaternion output)com.maxst.ar.Quaternion
subtract(Vector4f vector)com.maxst.ar.Vector4f
subtract(Vector4f vector, Vector4f output)com.maxst.ar.Vector4f
toAxisAngle(Vector4f output)com.maxst.ar.Quaternion
toEulerAngles()com.maxst.ar.Quaternion
toString()com.maxst.ar.Quaternion
Vector4f(float x, float y, float z, float w)com.maxst.ar.Vector4f
Vector4f()com.maxst.ar.Vector4f
Vector4f(Vector3f vector3f, float w)com.maxst.ar.Vector4f
w()com.maxst.ar.Vector4f
w(float w)com.maxst.ar.Vector4f
x()com.maxst.ar.Vector4f
x(float x)com.maxst.ar.Vector4f
y()com.maxst.ar.Vector4f
y(float y)com.maxst.ar.Vector4f
z()com.maxst.ar.Vector4f
z(float z)com.maxst.ar.Vector4f