| add(Vector4f vector) | com.maxst.ar.Vector4f | |
| add(Vector3f vector, float w) | com.maxst.ar.Vector4f | |
| addQuat(Quaternion input) | com.maxst.ar.Quaternion | |
| addQuat(Quaternion input, Quaternion output) | com.maxst.ar.Quaternion | |
| array() | com.maxst.ar.Vector4f | |
| compareTo(Vector4f rhs) | com.maxst.ar.Vector4f | |
| copyFromV3f(Vector3f input, float w) | com.maxst.ar.Vector4f | |
| copyFromVec3(Vector3f vec, float w) | com.maxst.ar.Quaternion | |
| copyVec4(Vector4f vec) | com.maxst.ar.Vector4f | |
| dotProduct(Vector4f input) | com.maxst.ar.Vector4f | |
| getMatrix4x4() | com.maxst.ar.Quaternion | |
| getW() | com.maxst.ar.Vector4f | |
| getX() | com.maxst.ar.Vector4f | |
| getY() | com.maxst.ar.Vector4f | |
| getZ() | com.maxst.ar.Vector4f | |
| lerp(Vector4f input, Vector4f output, float t) | com.maxst.ar.Vector4f | |
| loadIdentityQuat() | com.maxst.ar.Quaternion | |
| multiplyByQuat(Quaternion input, Quaternion output) | com.maxst.ar.Quaternion | |
| multiplyByQuat(Quaternion input) | com.maxst.ar.Quaternion | |
| multiplyByScalar(float scalar) | com.maxst.ar.Quaternion | |
| normalise() | com.maxst.ar.Quaternion | |
| normalize() | com.maxst.ar.Quaternion | |
| points | com.maxst.ar.Vector4f | protected |
| Quaternion() | com.maxst.ar.Quaternion | |
| set(Quaternion quat) | com.maxst.ar.Quaternion | |
| setAxisAngle(Vector3f vec, float rot) | com.maxst.ar.Quaternion | |
| setAxisAngleRad(Vector3f vec, double rot) | com.maxst.ar.Quaternion | |
| setColumnMajor(float[] matrix) | com.maxst.ar.Quaternion | |
| setEulerAngle(float azimuth, float pitch, float roll) | com.maxst.ar.Quaternion | |
| setRowMajor(float[] matrix) | com.maxst.ar.Quaternion | |
| setW(float w) | com.maxst.ar.Vector4f | |
| setX(float x) | com.maxst.ar.Vector4f | |
| setXYZW(float x, float y, float z, float w) | com.maxst.ar.Vector4f | |
| setY(float y) | com.maxst.ar.Vector4f | |
| setZ(float z) | com.maxst.ar.Vector4f | |
| slerp(Quaternion input, Quaternion output, float t) | com.maxst.ar.Quaternion | |
| subdivide(Vector4f vector) | com.maxst.ar.Vector4f | |
| subQuat(Quaternion input) | com.maxst.ar.Quaternion | |
| subQuat(Quaternion input, Quaternion output) | com.maxst.ar.Quaternion | |
| subtract(Vector4f vector) | com.maxst.ar.Vector4f | |
| subtract(Vector4f vector, Vector4f output) | com.maxst.ar.Vector4f | |
| toAxisAngle(Vector4f output) | com.maxst.ar.Quaternion | |
| toEulerAngles() | com.maxst.ar.Quaternion | |
| toString() | com.maxst.ar.Quaternion | |
| Vector4f(float x, float y, float z, float w) | com.maxst.ar.Vector4f | |
| Vector4f() | com.maxst.ar.Vector4f | |
| Vector4f(Vector3f vector3f, float w) | com.maxst.ar.Vector4f | |
| w() | com.maxst.ar.Vector4f | |
| w(float w) | com.maxst.ar.Vector4f | |
| x() | com.maxst.ar.Vector4f | |
| x(float x) | com.maxst.ar.Vector4f | |
| y() | com.maxst.ar.Vector4f | |
| y(float y) | com.maxst.ar.Vector4f | |
| z() | com.maxst.ar.Vector4f | |
| z(float z) | com.maxst.ar.Vector4f | |