9 #import <Foundation/Foundation.h>
15 + (
unsigned int) createProgram:(NSString*)vertexString fragment:(NSString*)fragmentString;
16 + (
unsigned int) loadShader:(
unsigned int)shaderType source:(NSString*)pSource;
17 + (void) checkGlError:(NSString*)op;
Shader compile utility.
Definition: MasShaderUtil.h:15