#import <MasMatrixUtil.h>
◆ floatArrayForMatrix:
+ (const float *) floatArrayForMatrix: |
|
(matrix_float4x4) |
matrix |
|
◆ makeMatrix:
+ (matrix_float4x4) makeMatrix: |
|
(float *) |
data |
|
◆ rotate:y:z:matrix:
+ (matrix_float4x4) rotate: |
|
(float) |
x |
y: |
|
(float) |
y |
z: |
|
(float) |
z |
matrix: |
|
(matrix_float4x4) |
matrix |
|
|
| |
◆ rotation:y:z:
+ (matrix_float4x4) rotation: |
|
(float) |
x |
y: |
|
(float) |
y |
z: |
|
(float) |
z |
|
|
| |
◆ scale:y:z:
+ (matrix_float4x4) scale: |
|
(float) |
x |
y: |
|
(float) |
y |
z: |
|
(float) |
z |
|
|
| |
◆ translate:positionY:positionZ:matrix:
+ (matrix_float4x4) translate: |
|
(float) |
x |
positionY: |
|
(float) |
y |
positionZ: |
|
(float) |
z |
matrix: |
|
(matrix_float4x4) |
matrix |
|
|
| |
◆ translation:y:z:
+ (matrix_float4x4) translation: |
|
(float) |
x |
y: |
|
(float) |
y |
z: |
|
(float) |
z |
|
|
| |
The documentation for this class was generated from the following file: