Visual SLAM
The Visual SLAM(Simultaneous Localization and Mapping) creates and saves 3 dimensional maps of target spaces for more exquisite AR project.
Starting / Stopping the Tracker Starting / Stopping map generation, Saving map Set Rendering Options
Starting / Stopping the Tracker
To start / stop Tracker, refer to the following code.
SlamActivity.java
@Override
protected void onResume() {
...
TrackerManager.getInstance().startTracker(TrackerManager.TRACKER_TYPE_SLAM);
...
}
@Override
protected void onPause() {
...
TrackerManager.getInstance().stopTracker();
...
}
Starting / Stopping map generation, Saving map
- To start a map generation, refer to the following code.
TrackerManager.getInstance().findSurface();
- To stop generating a map, refer to the following code.
TrackerManager.getInstance().quitFindingSurface();
- Saving map is only possible while tracking. When saving the generated map data to a file, refer to the following code for the file storage location.
SlamActivity.java
public void onClick(View view) {
switch (view.getId()) {
...
case R.id.save_map:
...
SurfaceThumbnail surfaceThumbnail = TrackerManager.getInstance().saveSurfaceData(mapFileName);
...
}
}
Set Rendering Options
Feature points, SLAM initialization progress, Axis, and Surface mesh information can be displayed by option setting. Refer to the following code.
ObjectTrackerRenderer.java
@Override
onSurfaceCreated(GL10 unused, EGLConfig config) {
...
if (trackerType == TrackerManager.TRACKER_TYPE_SLAM) {
backgroundRenderHelper.setRenderingOption(BackgroundRenderer.RenderingOption.FEATURE_RENDERER, BackgroundRenderer.RenderingOption.PROGRESS_RENDERER, BackgroundRenderer.RenderingOption.SURFACE_MESH_RENDERER, BackgroundRenderer.RenderingOption.AXIS_RENDERER);
}
...
}
See ‘BackgroundRenderer.RenderingOption enum' for option settings.
